If you liked what you saw, the game has launched into Early Access exclusively on the Epic Games Store. What caught our attention is the game’s distinct Guardians of the Galaxy meets Borderlands vibe. With the team's other games also in development like Shadow Warrior 3 and its recently revealed western horror shooter Evil West, there is a lot to look forward to from Flying Wild Hog in the future. Last week, Shadow Warrior developer Flying Wild Hog and Jagex Partners announced their take on an sci-fi isometric ARPG shooter called Space Punks. Hopefully, the team is able to combine its various inspirations to make something truly unique. Swag Pack: The basic pack for any budding misfit provides guaranteed Early Access and unlocks all four main characters. Space Punks is a top-down looter shooter that features insane, over-the-top action in a unique, irreverent sci-fi setting. Players can invest in a Founders Pack to gain access to the early version of the game. There are also regular giveaways on Epic Games Store. With it being a live service game it seems like a good move on the part of Flying Wild Hog to get it in players' hands as early as possible to help the team build the game with feedback and suggestions from its community. With Space Punks now available in early access for PC through Epic Games Store. Space Punks, the new free-to-play sci-fi looter-shooter developed by Flying Wild Hog and published by Jagex Partners, to go into Early Access on PC on July 14th exclusively on Epic Games Store. It will be very interesting to see what shape Space Punks take by the end of its time in early access. ![]() As for where players can expect the game to go throughout early access, the team says that Destiny is a good example of the sheer amount of different activities and types of content that the team is aiming to have available in Space Punks. Kuk says that the game will feel like an FPS despite playing from an isometric perspective. ![]() One example that Kuk provides is that the development team behind the game looked to FPS games like Borderlands or their own Shadow Warrior for ideas on how the combat should work in Space Punks. In the interview, Kuk says that this will largely be the case.
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